jngzsz opened this issue on Jun 24, 2023 ยท 64 posts
hborre posted Fri, 29 December 2023 at 8:09 PM
The problem arises with the use of the PoserSurface node for Superfly rendering. Try connecting the PhysicalSurface node to BB's shader array and you will get a different render result. My suspicions center around the usage of the Translucent feature in the original setup but I can only verify that by meticulously pulling every connector apart and replacing every node with Superfly-specific nodes. In all reality, if you are serious about embracing Superfly-rendering as your primary workflow, I suggest making a clean break from the PoserSurface node as your root base.