staigermanus opened this issue on Jan 14, 2024 ยท 7 posts
Lobo3433 posted Sun, 14 January 2024 at 9:47 PM Online Now! Forum Moderator
Some render engines can work with similar attributes and others you have to retweak setting to make them achieve what you want from a cartoon style render to something more realistic. PBR textures or texturing in general share some common workflows but each application is going to have it's own way of doing things even with applications like Substance Painter you at times still need to either an addon or plugin so it will export textures and PBR made in Substance Painter to export them out to Blender Maya 3Ds Max and so forth heck even Zbrush has a quirk that it exports textures upside down and you have flip them in Zbrush so they are in the right direction when importing back into your modeling software. So I do not think there is one universal way that covers how to do it all that would cover all potential softwares I think you will need to focus on the main packages you want to work with and there are tutorials on how they can work together. I feel I am failing to truly answer your question but I hope that some of the information is helpful in some way
Lobo3433
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