Tipol opened this issue on Jan 30, 2024 ยท 35 posts
shvrdavid posted Tue, 30 January 2024 at 6:19 PM
I agree that it looks like there is a stray vertex above the bench, there is no other reason for it to do that.
I find it common to have to use hidden props as colliders. Mesh resolution and shape have a lot to do with it. It also makes it easier to set up that way in complex simulations.
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