Boni opened this issue on Dec 24, 2023 ยท 87 posts
Afrodite-Ohki posted Fri, 02 February 2024 at 7:49 AM
Rhia474 posted at 6:33 PM Thu, 1 February 2024 - #4481094
From what I'm learning in the other side, the process of content creation is much more convoluted, with a lot of tiny things you gotta do - but then those tiny things make everything work automatically afterwards. For example, after you set parts of your conforming clothing as rigid, every little morph that gets automatically created won't twist and deform your buttons and buckles etc. And the final user doesn't have to copy morphs either, the program just detects that a morph is being used and sends it to the clothing.I was wondering. How is it easier on the other side? Is there a better way, better documentation of the process? There must be a way why a lot of creators who used to create for Poser now only create for the other software.
Just to name a few.
And after you've made your files, you don't have to edit them outside of the program anymore. Program sets everything for you, even product categories, content creator name etc. And it's not as prone to bugging on your face and corrupting your creations like Poser. In the other hand, I've lost many a progress thinking that I could save the scene to save steps of what I was doing, but it turned out that library files were getting edited while I was working, not only the scene - so you gotta relearn the entire progress of creation. And every little morph tweak you gotta send to an external modeler because it doesn't have morph brushes like Poser. There are good things, and bad things.
From my small experience on the other side, I'd say that Poser creation is more straightforward but dependendant on other tools, and DS is more convoluted and full of steps but more reliable and with more content options/features.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.