Forum: Poser - OFFICIAL


Subject: Poser 14?

Boni opened this issue on Dec 24, 2023 ยท 87 posts


JoePublic posted Mon, 12 February 2024 at 5:44 AM

"What is stopping Poser from having "one-click sharing of clothes"?"

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That's a good question. I made a tutorial back in 2013 how to turn Genesis (1) into a native Poser figure. (No DSON needed, faster loading times, etc)

The "on the fly" UV-Swapping didn't work anymore, but the "clothing - autofit" STILL WORKED! INSIDE POSER!

https://www.renderosity.com/forums/threads/2874695/print

Sooo....

1. This was proof that Poser was perfectly capeable to support it's own Genesis-type figure. ONE well designed mesh that could be anything from young woman to old man, from Zombie to baby, from monkey to monster.

2. If clothes can one-click "autofit" to a completely different body shape, then it should be perfectly possible to have them one-click "auto-convert" from one figure to another. (Probably a "translator" figure would be needed though. But making these is just a matter of hours as I've just shown with LF2-to-V4)

But I'm no coder, and probably some real coder will soon join in, explaing to us why this is all A VERY BAD IDEA, and that it is much more benefitial for the community to have a new set of hastily designed, poorly supported one-off figures that are as quickly forgotten as they were created, with every new iteration of Poser.

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Rather than to shamelessly copy (and probably improve) a method that obviously works very well for DAZ.

(After all, they copied Poser in the first place)  ;-)


But as I said, that was in 2013!!!


I've long given up to make sense of this, and went on my own merry way. I even "invented" my own posing system to make my figures look more realistic.

But I still dream of a native Poser figure that:

1. Looks like a real person. Regardless what body type it is morphed into.

2. Bends like a real person. Even in extreme positions.

3. Does have genitals like a real person. Or not. (There was nothing wrong with Poser's genital switch. It was just swapping hips)

4. Has as few polygons as possible, but as much as needed. (And is not afraid of tris or poles to achieve an efficient topology, because Poser doesn't mind them)

5. Has a cr2 that is as simple as possible, so even dummies like me can hack and edit it.

6. Relies on morphs and morphs alone, because with Poser's ability to inject morphs only as needed, this is way more practical than a complicated rigging armature.

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AI will probably "kill" this hobby, anyway, but I'd rather see Poser go out with a BANG, than with a whimper.