Forum: Poser 13


Subject: Cycles based SSS skin shader

ghostship2 opened this issue on Apr 04, 2023 ยท 359 posts


RAMWorks posted Mon, 19 February 2024 at 11:56 AM

I'm back.  So I'm having a devil of a time getting any detail to show from either a bump or normal map using Cycles.  

Here is a partial screen grab of what I have set up.  You notice to the left there is a bit of skin color, well that's the render results.  FLAT.  The Normal map has allot of good detail so I must be doing something wrong.  Wondering if I should use the Displacement input in the Cycles Root node to get details to pop?  

PS, the low input strength number seems to work fine on areas like the lips or face but on the body even set to 1.000000 still gives me know detail. I don't have this issue at all with the Poser Root Node nor the Physical Root Node. I'm using the latest Poser 13



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