obdobd opened this issue on Feb 15, 2024 ยท 12 posts
PoserWorld2019 posted Fri, 23 February 2024 at 9:07 AM
Easy way to determine if a "hole" is real or a flipped normal, select the object mesh, in the objects parameter, PROPERTY tab, adjust dropdown selectoin for "Remove Backfacing Polygons" to "Force Show Backfacing Polygons". If the hole looks filled in the preview, you know its a flipped face normal on that polygon.