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DAZ|Studio F.A.Q (Last Updated: 2024 Dec 09 1:48 pm)
Not specifically I suppose, so no. I know it's quite a different system. If it works, don't really need to get into the details if I can.
The .facs morphs export fine though, and I have other 8.1 expression sets that export for the 8.1 characters as well. The morph simply won't export if it's the wrong flavor, as I keep forgetting sometimes.
So far, it's just this one set.
But I did find the proper folder for the .dsf 's, and have the toolbox, so I'll dig into later. I've used it before but it's been awhile.
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This is a very esoteric question and I expect very few will even know what I'm talking about. But so it goes, have to ask.
It's with a product for 8.1: https://www.daz3d.com/my-attitude-expressions-for-genesis-81-female which work just fine in DS, so it's not a tech support thing.
One of the major pluses to Daz characters is the ability to export via FBX and get the morphs from not only the character, but clothing, hair, etc. which I've been doing for several years now.
The syntax format for the export rules is: "Anything","Bake" and you can set options to ,"Ignore" ,"Bake" or ,"Export", and with a "." being a delimiter marker to the two parts of the morph. This is standard syntax.
"Anything" gets replaced with for example Genesis8_1Female., or PandoraHair_252809., etc.
So if your unfamiliar with in the FBX Export utility, items get listed as shown:
Generally this isn't an issue but if you notice (probably need a magnifying glass), but the My Attitude morphs don't have this usual "." for a delimiter except in the 8.1 Female labeling. And although they're indicated to export, those morphs simply won't. Tested with an "Anything","Export" at the end set of rules; a paltry 3000+ morphs and nope.
Obviously something, somewhere in the process just isn't happy with the syntax, and that pesky missing dot is mucking things.
Might there a way to coax them to export? High ascii in the rules .csv or something?
There are only 16 of them, but I'd really like to avoid making them via individual obj exports, and those would only be for that character.