Forum: Poser - OFFICIAL


Subject: Custom normals in Poser?

Zombie_Source opened this issue on May 15, 2024 ยท 16 posts


primorge posted Thu, 16 May 2024 at 8:38 AM

Zombie_Source posted at 5:24 AM Thu, 16 May 2024 - #4484817

I see. So nobody asked devs to fix normals for idk how many years? Thats not ok when you download for example any daz model pack, and have to spend months to rework all the props. Even some props from poser libraries sometimes have broken shading
It's not any fault of a particular software. It's how these render engines work.

Back in the day, people who created hard edge models for Poser either split edges, added control loops, or utilized smoothing groups to offset the smoothing artifacts that would appear when smoothing was utilized with Firefly. For instance, Stonemason utilized control edges and smoothing groups.

Now, there's Superfly, which doesn't utilize smoothing. Generally any modeler worth his or her salt will model something for Poser with sufficient geometry as to not present faceting at bevel edges.

Did you try adding Poser Subdivision?

Here I created a beveled cube similar to what you show... the loops are perhaps a bit tighter than what you have in your post.

Added 2 levels of subdivision (object properties tab)...

Superfly render result...

Looks like a beveled cube to me.

?