Zombie_Source opened this issue on May 15, 2024 ยท 16 posts
primorge posted Thu, 16 May 2024 at 11:43 AM
Nothing so rudimentary as flipped normals. OP wants to smooth the transition between the curve of the bevel into the flat plane of the face, without additional geometry. There are shading artifacts in his render, which are obvious if you know what they look like, similar to those kind of smoothing artifacts you see in Poser's Firefly smooth shading when there isn't sufficient geometry to reign in the smoothing. OP is looking for a way to manipulate the normals to smooth the transitions.To be honest, I keep looking at the original images and I don't see much difference. What do you mean by correct normals? Are you saying they're reversed?