Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical


Subject: "Catch Lights" for eyes?

OberonRex opened this issue on Jun 16, 2024 ยท 10 posts


hborre posted Sun, 16 June 2024 at 11:44 AM

Yes, post the Material Room shaders for the cornea, iris, and sclera, if those material zones exist.  Catching lights from existing studio lights is easy, provided that the eye shaders are reflective enough.  If you are intending to reflect bright images on the eyes, then you need a background, or backdrop, in the scene.  In past Poser versions, this was hacked into the material shaders by actually connecting a distorted, reflective image map to the root node.  However, upon close-up rendering, you could see that the reflected image never matched the actual surrounding environment.