Forum: Poser Technical


Subject: Using 3D nodes (Cellular) with 2D UV maps ?

3dcheapskate opened this issue on Jul 14, 2024 ยท 24 posts


3dcheapskate posted Mon, 15 July 2024 at 10:37 AM

Hmmmm... the fBm node is the only node that seems to work for me. 

Here's a screenshot of a simple shader (based on the screenshot in this post from that 'PP2014 Image Map Node...' topic mentioned above, but modified to create an 8x8 grid) with a  FireFly render. The second (unconnected) fBm node is a duplicate of the connected one and has all the same values:


If I leave the material room, change the renderer to SuperFly, and go back to the material room (exit/re-enter required to update the mat room preview) the preview of the connected fBm node looks unpromising, but when I render it seems to work okay:


(I'll do the same with the other nodes tomorrow)


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).