Forum: Poser Technical


Subject: Using 3D nodes (Cellular) with 2D UV maps ?

3dcheapskate opened this issue on Jul 14, 2024 ยท 24 posts


3dcheapskate posted Tue, 16 July 2024 at 7:05 AM

"Oh my giddy aunt" and other expletives !

Yes, I clearly had a sneaking suspicion back in Aug 2019...

Just created four perpendicular planes aligned with x, y, and z axes, each mapped to the full UV square and applied my random pool tiles material.

FireFly has no problem:


SuperFly on the other hand - if the constant is plugged into the y_index input of the Noise node (with the u/v derived values plugged into the x and z), as in my shader, the XZ plane is okay but the other two aren't.


Plug the constant into the x_index, with u/v to y/z:


And constant to z_index:


Exasperated. That's a good word for how I feel.


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).