Forum: Poser Technical


Subject: Using 3D nodes (Cellular) with 2D UV maps ?

3dcheapskate opened this issue on Jul 14, 2024 ยท 24 posts


3dcheapskate posted Wed, 17 July 2024 at 6:57 AM

Found some values that give a good dynamic range from an fBm node, so tried replacing the Noise node with an fBm and plugged that into the Red input of a User_Defined node. Added a second and third fBm node to drive the Green and Blue, tweaked the x/y/z_index values in them to get a different pattern from the first. Now I have the complete range of colours available for the tiles:


Works in both FireFly and SuperFly, without those FireFly/Noise artefacts:

 


(note: the u-derived value is plugged into x_index, and the v-derived value into y-index and z-index. Using a constant produces the same problem as before)


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).