VirtualWorldDynamics opened this issue on May 11, 2024 · 51 posts
CaptainHarlock posted Thu, 18 July 2024 at 4:39 AM
VirtualWorldDynamics posted at 3:14 PM Thu, 11 July 2024 - #4487305
Hello,
Excuse me for this delay, but it was for a good cause.
I wanted to do some tests with my 4070 TI graphics card because VWD refused to run in GPU with this card.
I am to tell you that now VWD works perfectly with this type of card and especially with OpenCL 3.0.
Not only was I able to do impressive tests with my 4070 but I managed to do calculations with the integrated INTEL cards that also support OpenCL.
The calculation speeds with the integrated cards have nothing to do with the GeForce RTX cards but the calculations are faster than in multithreading.
Speaking of multithreading, I also secured the execution of the threads and I no longer observed crashes.
I did some tests with Genesis 9. The character has a very different shape from Genesis 8 or 8.1 but once the clothes are adjusted, the simulations work correctly.
However, I was unable to apply any animation to this character.
Now, I want to finalize a new version and put it on Renderosity.
My next job will be to make videos explaining the features (new or not) of the program.
Making these videos in English is a huge job for me because I have to start them over several times.
I don't know if there are methods to have real-time translations.
Thank you for listening and for your patience.
Reading the news that you and VWD are back was definitely great news!
VWD is one of my favorite utilities for Daz, it allows me to do cool things!
I was still using it today but due to Daz and GPU driver updates the program could no longer use GPU acceleration, it had to use CPU instead. Still, it was just a matter of waiting a little longer, I was still using it because the results are still great!
Looking forward to try the new version and see what new features and improvements it brings!
BTW, some doubts...
Will this version finally be 64bits compatible?
Will the scenes saved with the previous version be compatible?
Would there be a way for the program to recognize new “meshes”, that is, parts added to the characters apart from their standard mesh, without having to check the OBJ option at the beginning? The difference in speed is considerable doing it one way or the other. Maybe there could be some selection options to make it directly compatible with the most common “additions” (additional meshes) (if you know what I mean, lmao).
As for manuals or video tutorials, I would appreciate if you can make one showing how to change the properties given to the hair or dresses to be able to test without having to start again from the beginning. I'm not sure if it can be done but I suppose it can, although I haven't found any information about it. I think it's something really interesting so that you don't have to repeat the process again from the beginning. I mean, the selection on the hair/dress is the same, the only thing to change many times is how it behaves, the stiffness, the fluidity, how it reacts with neighboring points, etc.... Right now when I see that for example I have given values to a clothes that make them too fluid, I have no choice but to close the program and start again giving it other values.
Finally, and I know that this may be difficult or even impossible (I don't know), is to ask if there would be any possibility in the program to make the necessary calculations to try to make a loop and that the situation of the hair/dress is the same in the first frame and in the last one (taking into account that the pose of the character is the same, and that it is what is desired, which will not always be the case). I say this because many times one wants to use loops in the animations, but since with the simulation everything is “random”, the last frame will hardly coincide with the first one, so many times one uses other shots at the end to put back the animation created. It would be nice if the program would try with its calculations to make a loop, but as I say, I know that this can be tricky and most probably impossible... but by asking I lose nothing.
Thanks a lot!