VirtualWorldDynamics opened this issue on May 11, 2024 ยท 51 posts
VirtualWorldDynamics posted Sun, 21 July 2024 at 3:30 PM
Hello,
I will try to answer all the questions.
Sepiasiren, I can send you the current version of Renderosity because my future version is not ready yet.
About Poser 12 and 13, I don't have any solution yet but I want to solve this problem.
If someone can send me the PDF document corresponding to the Python functions in version 13, I think I can make the necessary changes in the program.
I don't have the latest version of Poser and I'm currently unable to do any testing.
Could you tell me what the error messages are when trying to launch VWD from Poser 13?
I have no pretensions compared to Marvelous Designer, but the new version of VWD will be able to create clothes.
The next version will also be able to create hair.
I'm working on a video showing this work.
This video will show several animations made with clothes and hair created with my current test version.
As I said before, mesh quality is essential to a quality simulation, which is what I will show in this video.
After that, I will make a video showing a clothing simulation and a hair simulation done with the various parallelization methods.
From a simulation done in a single processor to a simulation done with my RTX 4070 Ti Super card.
I'm thinking about a way to redo a simulation very quickly without starting from scratch.
A solution exists in the current version but I probably haven't explained it enough.
I would also like to work on an UNDO in the program. This function is obviously very useful but requires memory.
I think this is one of the major reasons to move to 64 bits. I think all the libraries I use are now 64-bit accessible.
Regarding the import of characters with additional meshes, I have not done any new tests but if Daz Studio has not made any modifications, the import will have to be done using the OBJ parameter.
I will try, but I suppose it is possible to save this animation and thus only have to do this import once.
In simulation, making a looping video is very complicated because, as you say, the random part makes this process almost impossible.
We can imagine a system of constraints which would become stronger and stronger and force the mesh to return to its original shape. It's not won.
Please tell me if I have answered one or more questions.
Thank you for your support.
Gerald
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube