Forum: DAZ|Studio


Subject: displacement maps

goofygrape opened this issue on Jul 26, 2024 ยท 3 posts


EVargas posted Fri, 26 July 2024 at 4:44 PM

Hi, you apply the image texture in surfaces / geometry / displacement.

It must be grayscale values, towards black is negative displacement, towards white is positive. RGB 128, 128, 128 is no displacement.

See an example below. Increasing that subD gives more detail (G8F is render subdiv 1 in this image). Also it will only appear in render time.


EVargas.Art