3dcheapskate opened this issue on Jul 14, 2024 ยท 24 posts
3dcheapskate posted Thu, 01 August 2024 at 9:33 AM
Just worked out a version in world space using P node x and z coordinates instead of U and V
MT5 posted over on the associated HiveWire3D topic, post 13. (you may have to scroll a bit to find post #13)
Render of two objects, a plane and a cone, using the shader
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).