VirtualWorldDynamics opened this issue on May 11, 2024 ยท 51 posts
VirtualWorldDynamics posted Sun, 04 August 2024 at 3:35 PM
The self-collision process has several possibilities.
The normal mode detects both sides of the fabric.
My current version greatly improves the self-collision and allows for several test iterations.
I think it is possible to see the different cases in the last video I put on YouTube.
I did new tests with Poser 12 and I think I can say that everything works normally without modifications.
The animation import problems of "La femme" were related to the fact that the character is displayed with a subdivision while the character internally is not subdivided. The export of vertices done in Poser is done in basic mode (not subdivided). This is why the script reading mode did not work while the mode using OBJ files worked correctly.
During the week, I will finalize a version that I will make available to several people for testing.
Many features will not be documented yet but I want to make sure the GPU works properly and that the Poser version works as well.
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Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube