Afrodite-Ohki opened this issue on Mar 31, 2023 ยท 1999 posts
hborre posted Fri, 09 August 2024 at 8:25 AM
On the second set image, delete the Subsurface scatter node. You are causing a redundancy by adding SSS to a node that already has SSS built in. Also, change the subsurface method to Walk Random Fixed (Random Walk Fixed?), otherwise, there will be no SSS applied to the final render. All the other maps look fine; ensure that your normal and grayscale maps are set to Gamma 1.0.