blackbonner opened this issue on Aug 24, 2024 ยท 111 posts
blackbonner posted Sun, 25 August 2024 at 4:01 AM
Thanks again to all you people commenting here. I have to admit that this thing is not going as I thought it would, but I like the way it turned out quite a lot!
"Look at the front page of the Daz Store....."
Exactly my point!
If you look at those promo pictures you feel the urge to use this stuff...and buy it! That's how marketing works. And Daz is really good at that. We should take that opportunity and learn from them. IRay is in no way superior to Superfly. To the contrary, because the base of Superfly is cycle's, the free and open source render engine of Blender. That means, whatever Blender foundation decides to do with Cycles, it doesn't affect Poser in the slightest. The opposite is true for IRay. If Nvidia decides to pull the plug on its development, Daz Studio is in serious trouble.
To the topic of the LaFemme/LHomme figure: I see the point made by one of the commentators that those figures are too stylized, too much LaFemme so to speak. That means we need one or two base meshes with a reasonable rig and proper weight mapping. From that point on, morphs can easily be made and injected, clothing can be made fit for any variants of the figures base meshes, which means less trouble with poke throughs and less work on the clothing item itself. Is that correct so far? As far as I remember, the Genesis Platform began as a single mesh that could be morphed into both sexes and any other type of bipedal creature. They changed this approach later and went on with two base meshes, one female and one male. Is there any technical reasoning behind this, or was it a marketing decision to force the users to buy an clothing item twice?
If one would like to create a new base mesh, which base pose would you prefer in order to create morphs and clothing for it? The classic T-Pose or the more recent A-Pose?