mini70 opened this issue on Sep 01, 2024 ยท 12 posts
mini70 posted Tue, 03 September 2024 at 12:55 PM
My approach is to modify the Gloss/Specular Converter node, delete the Constant value node, and substitute the Color Math Node for the BrightContrast node. Note the image below.
Modifying the compound node, I can control the chip color at one source: the PhysicalSurface node. Now, you have a slider to control the Specular map brightness.