RedPhantom opened this issue on Sep 13, 2024 ยท 95 posts
hborre posted Sun, 15 September 2024 at 4:15 PM
I have modified the skin shader on Dawn 2.0, more to my liking. The image below is a quick render of Dawn with her base skin shader. She is wearing Ali's Hr-040 hairpiece, which was placed on her head by changing her head and hair scale with collision activated for both.
The second render below is Dawn with a modified skin shader with SSS-activated in the PhysicalSurface node. This was a longer render for better resolution.
Below is the Material Room snapshot of the modified skin shader. Note the ScatterRadius values, they were changed to accommodate better SSS. The ScatterfaceMethod selection was changed to Walk Fixed, otherwise, the SSS effect will not be applied. I've placed a question mark over the Specular Map and Invert nodes, I am not sure why this was performed, there may be a better way to emulate that effect.
The lighting used for the render is the legacy Superfly Overhead set but modified with a Blackbody node to simulate more realistic illumination with Superfly rendering.