Forum: Poser - OFFICIAL


Subject: Post your Dawn renders here!

RedPhantom opened this issue on Sep 13, 2024 ยท 92 posts


hborre posted Sat, 21 September 2024 at 10:54 AM Online Now!

This skin shader was assembled last night, utilizing the original maps that came with Dawn 2. Cycle nodes were exclusively used throughout to normalize the shader. The Subsurface radius values are displayed adjacent to their respective channels. The Subsurface Color derives from the chart previously posted, although it may be modified. Typically, I don't assign a color to that chip. This shader is a simplified version.

Note: The PrincipledBSDF node is a compound node tailored specifically for the Skin Shader. I utilized normal maps for the bump effects, which are connected to the Normal and Clearcoat Normal inputs. Clearcoat is incorporated into the shader. The Invert Node, a Cycles node, has replaced the Math node from the original shader. It governs the Roughness or the reflectivity of the skin texture. This adjustment is crucial because the original Specular map is excessively dark. Should you choose to use the Cycles image texture nodes, ensure the Extension is set to 'periodic'. Failing to do so, and selecting any other option in the Extension setting for the Eyewhite textures along with Cornea transparency, will result in black eyes.