randym77 opened this issue on Sep 10, 2024 ยท 76 posts
odf posted Mon, 23 September 2024 at 6:34 PM
There's a control parameter for turning all JCMs on or off. Zero figure sets that to off.odf posted at 6:45 PM Sat, 14 September 2024 - #4489339
Hm. Well considering that a JCM, functioning as it should, is only "on" (value beyond zero up to 1 typically) as the result of a rotation beyond 0 degrees (a morph dependency attached to a joint rotation) naturally the JCMs will be at a zero state when the figure is zero in all rotations. If you mean that zeroing the figure causes a joint dependant morph subtract value operation to kick on and stay in an on state from there forward... well major bug there.Quick heads-up: I found that when I use "zero figure" on Dawn 2, it turns off the JCMs. Her joints don't all look great even with JCMs, but that's what dynamic clothes are for. :grin: Anyway, I think she's looking quite good overall and has a lot of neat features built in from the get-go. :thumbsup:
Am I misunderstanding? I haven't really looked at the figure yet.
-- I'm not mad at you, just Westphalian.