Forum: Poser - OFFICIAL


Subject: A new girl in town...

randym77 opened this issue on Sep 10, 2024 ยท 73 posts


Nevertrumper posted Sat, 12 October 2024 at 4:58 AM

Bejaymac posted at 11:13 AM Fri, 11 October 2024 - #4490194


In DS4 a figure is a fully welded mesh and a skeleton made from a collection of bones, the root node of the skeleton is parented to the mesh, so move the mesh and the skeleton moves with it, move a bone and nothing happens to the mesh, that's what the WM's are for. Now because the mesh is basically the root node of a figure it means all morphs and pose controls have to be located there as well, so in DS4 every morph is an FBM wether it moves one vertex or every vertex.

That is what I refer to as the Genesis system and it's the only system DS4 has, so if it comes through an import plugin then it has to be converted to that system, and yes that includes Poser content.


No, that is not a "Genesis system" only, this is how figures in 3d apps usually work.
Poser has the unusual system by cracking the mesh into its groups, witch leads into a lot of difficulties, like double vertices along the group edges for example.
It happened to often that, when creating custom morphs those edges got drawn apart, especially with a smoothing brush.
This is one of the glitches I passionately hate about Poser.