randym77 opened this issue on Sep 10, 2024 ยท 73 posts
Nevertrumper posted Sat, 12 October 2024 at 4:58 AM
No, that is not a "Genesis system" only, this is how figures in 3d apps usually work.
In DS4 a figure is a fully welded mesh and a skeleton made from a collection of bones, the root node of the skeleton is parented to the mesh, so move the mesh and the skeleton moves with it, move a bone and nothing happens to the mesh, that's what the WM's are for. Now because the mesh is basically the root node of a figure it means all morphs and pose controls have to be located there as well, so in DS4 every morph is an FBM wether it moves one vertex or every vertex.
That is what I refer to as the Genesis system and it's the only system DS4 has, so if it comes through an import plugin then it has to be converted to that system, and yes that includes Poser content.