Forum: DAZ|Studio


Subject: Baking Fur to Transformed

DocPhoton opened this issue on Oct 12, 2024 ยท 12 posts


DocPhoton posted Sun, 13 October 2024 at 12:40 AM

No, OUTSIDE of DS.  Not wanting to bring back in.

This is basically what I used to do with the Look at my Hair fur as it saves off the obj items separately before bringing back into DS.

In the first image in case it's not clear, that's the result of un-parenting the fur from the Baxter base and the result is showing the Daz Dog 8 fur not "Conformed" to Baxter. But when I do the same thing with Pudgy, it retains the Pudgy shape, and then I can export it as an .obj, etc.

It sounds than perhaps I need to use the Transfer Utility for this sort of thing, which I'm not that familiar with. I guess exporting to FBX handle a lot of that for you.

What I'm wanting to understand, is why one isn't working yet the other is and how to/where to control that.  So, I don't know if that's a morph, weight mapping, something else entirely,...?

That make sense?