Forum: DAZ|Studio


Subject: Exporting DAZ Talking Animals - A Product Suggestion

Rottenham opened this issue on Oct 22, 2024 ยท 9 posts


WendyLuvsCatz posted Tue, 22 October 2024 at 10:08 PM

I use iClone 6 and have no issues other than having to set up everything manually in expression editor in 3DX6 every time

I cannot speak for the later better improved pipeline

I just do everything manually, even use my own bone based facials for genesis 3,8,8.1 and 9 

I do this for Unreal Engine and Twinmotion (which doesn't support vertex morphs/Blendshapes) too

YouTube Channel

Dreaming Kitty Channel

Tom R. Toe

My ArtyFarty AI channel