Rottenham opened this issue on Oct 22, 2024 ยท 9 posts
Rottenham posted Wed, 23 October 2024 at 3:21 AM
WendyLuvsCatz posted at 10:08 PM Tue, 22 October 2024 - #4490676
I use iClone 6 and have no issues other than having to set up everything manually in expression editor in 3DX6 every time
I cannot speak for the later better improved pipeline
I just do everything manually, even use my own bone based facials for genesis 3,8,8.1 and 9
I do this for Unreal Engine and Twinmotion (which doesn't support vertex morphs/Blendshapes) too
DAZ doesn't grasp what it has in these animals, and new DAZ animals are created without visemes. I thought I'd test the water here to see how techie we are. You never know who might read this.