Forum: Poser - OFFICIAL


Subject: Making morphs in Blender

RedPhantom opened this issue on Oct 23, 2024 ยท 7 posts


primorge posted Thu, 24 October 2024 at 3:45 PM

RedPhantom posted at 7:51 AM Thu, 24 October 2024 - #4490721

I'm still getting this error on my test morphs. If I hit yes to continue, the morph loads and works. I'll have to do more tests.


Hm.

Let's see. I took the time, now that I'm not at work, to download the latest stable build of Blender ( 4.2 LTS)... I use an older version simply because I haven't needed the latest toolsets therein. I mostly use Blender for morphing with it's proportional falloff features in conjunction with its transform tools, I prefer to sculpt in Mudbox. Not that Blender isn't capable, just a feel preference. It looks like Blender now automatically maintains vertex order on import/export OBJ, so that's moot.

So... I'll be using my BJW toon figure for the morphing test. I import the mesh from Geometries into Blender, the only import setting I check is Vertex Groups...

Once the mesh is in Blender I select it/right click shade smooth/numpad . key to frame selected/n key for view properties, change focal to 100 mm to make the perspective a bit more comfy. Object properties Wireframe if desired. There's no need to scale the mesh, you can frame a single vertex with . key...

I quick sculpt some ridges on the mesh head...

File: Export: Wavefront (.obj), I only check Vertex Groups in the export settings...

Back in Poser I have my BJW figure in the scene, Figure Menu: Load Full Body Morph... I choose my DemoMorph...

It loads as expected, dialing the parm to 1 produces the expected result...

Of course, there is a variable here in that I'm loading into Poser 11, I didn't bother trying in 13, though I seriously doubt the simple FBM import workflow in 13 has changed at all...

No wrong number of vertices warning in any event.