RedPhantom opened this issue on Oct 23, 2024 ยท 7 posts
primorge posted Thu, 24 October 2024 at 3:45 PM
RedPhantom posted at 7:51 AM Thu, 24 October 2024 - #4490721
Hm.I'm still getting this error on my test morphs. If I hit yes to continue, the morph loads and works. I'll have to do more tests.
Let's see. I took the time, now that I'm not at work, to download the latest stable build of Blender ( 4.2 LTS)... I use an older version simply because I haven't needed the latest toolsets therein. I mostly use Blender for morphing with it's proportional falloff features in conjunction with its transform tools, I prefer to sculpt in Mudbox. Not that Blender isn't capable, just a feel preference. It looks like Blender now automatically maintains vertex order on import/export OBJ, so that's moot.
So... I'll be using my BJW toon figure for the morphing test. I import the mesh from Geometries into Blender, the only import setting I check is Vertex Groups...
Once the mesh is in Blender I select it/right click shade smooth/numpad . key to frame selected/n key for view properties, change focal to 100 mm to make the perspective a bit more comfy. Object properties Wireframe if desired. There's no need to scale the mesh, you can frame a single vertex with . key...
I quick sculpt some ridges on the mesh head...
File: Export: Wavefront (.obj), I only check Vertex Groups in the export settings...
Back in Poser I have my BJW figure in the scene, Figure Menu: Load Full Body Morph... I choose my DemoMorph...
It loads as expected, dialing the parm to 1 produces the expected result...
Of course, there is a variable here in that I'm loading into Poser 11, I didn't bother trying in 13, though I seriously doubt the simple FBM import workflow in 13 has changed at all...
No wrong number of vertices warning in any event.