Cobbler3D opened this issue on Nov 01, 2024 ยท 5 posts
Cobbler3D posted Sun, 03 November 2024 at 10:18 PM
That makes much more sense, thanks Richard!The weightmap is always a modifier, it's just that it cannot do anything if the slider value is already zero. In general the sliders in the Surfaces pane would have the maximum value you wanted anywhere on that surface, or even on the whole model, and then you would use a weightmap to reduce that in the areas that didn't need the maximum value.