cappy3 opened this issue on Aug 21, 2024 ยท 87 posts
shvrdavid posted Fri, 08 November 2024 at 7:18 PM
You assume a lot.
It is UV distortion from using a really small hand drawn texture, and eyes that have to be dilatated a lot to get to the pupil that far open.
Did you think I was going to use an 8k texture on the eyes to get a fast render? 256x256 causes issues with those eyes, for sure....
The skin is done exactly the same way... You probably didn't notice that thou. Most of them are 512x512, except the normal map, which is 4k.
You don't want or need big textures to get that type of skin, and they eyes obviously show issues when one pixel off difference in UV layout changes it massively.
I used bigger iris textures after that, like this.... They are from one of my retail characters, and obviously don't distort..... The skin is still 512x512 with 4k normals, painted in 3DCoatTextura.
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