Forum: Poser 13


Subject: Future of Poser

cappy3 opened this issue on Aug 21, 2024 ยท 87 posts


JoePublic posted Sat, 09 November 2024 at 11:07 AM

Woke, as in catering to the whims of a small , but loud minority, without regard to reality or the greater good.

Basically:

Poser was always aimed at hobbyists, not professionals.

It was most popular when it encouraged tinkering and broad participation.

Now even the python scripts are decrypted. (And phone home)

Figures are not user friendly. Overly "clever" rigging disencourages do-it-yourself modifications without even resulting in superior bends.

All those extra bones add to memory consumption and the more complicated a cr2, the more likely something will fail.

When I look at Superfly renders, I see no consistency. Some turn out quite nice, like shvrdavid's second render, but many don't.

It seems that every texture change, every change of light needs a different approach to shader construction.

Firefly is way more stable IMO.

I already mentioned the lack of displacement. Combined with the lack of proper edgelooping in current Poser figures, that means that any bodydetail, even down to minute details, has to be created via subdivision.

That is quite taxing on your average customers' laptop.

Why are you so eager to meet "CGI industry" standards?

in my opinion a figure like Michael 2 is the most "easy to use" and "Bang for the buck" Poser figure ever made.

Just 31.000 polygons and see how much detail you can squeeze out of him:


Yes, ALL of these three figures are based on the Michael 2 mesh!

First one is just a bit of dial spinning and scaling. Third one is a Rikishi clone I made with the Morphbrush.

And the lady in the middle is the original Aiko, based on Stephanie 1, which was created using Michael's mesh.

(Well, I guess men DO make better females after all)  ;-P

And there is no subdivision or displacement going on here.

So if I wanted, I could up the level of detail considerably, while still getting better performance than those "industry standard" Poser figures.

And that mesh works extremely well with weightmapping and the MorphBrush.

*

So this is what I'm fighting for since the day I noticed that DAZ meshes started to have Studio only features.

Our very own "as complicated as necessary but as simple as possible" hobbyist-friendly allrounder mesh, that brings the FUN back into Poser.

*

But as the saying goes: "You can lead a horse to water..."

*

And maybe there IS a different explanation for the fact that 99% of the items in the Rendo Marketplace are not Poser assets anymore.

Maybe it's because everyone just hates Poser so they are blind for all the wonderful things you guys did with in the past.

And it has nothing to do with strategic decisions like disabling thousands of hours worth of Python scripting.

Or implementing a renderer not even the experts seem to be able to properly understand.

Or creating Z-brush friendly figures that are so appaling that no professional CGI artist feels the impulse to actually support them.

Nope, can't be.

Must be totally something else.


:-)