Forum: Poser - OFFICIAL


Subject: Ground Objects gets blurry at preview with distance. P 11 Rro

drages opened this issue on Nov 07, 2024 ยท 22 posts


drages posted Tue, 03 December 2024 at 4:31 AM

ghostship2 posted at 6:42 PM Sat, 9 November 2024 - #4491195

TLDR. Has anyone tried to render out a massively larger render? That might mitigate the perceived blurry far away objects.

Reduction in size in Photoshop would give you clearer reduced size render.

Hey. 

I figured out that it's not blur but lower the texture resolution when I use "Enable OpenGL Mid Maps". When I disable it, I don't get any blurring at all but it creates a bit noise mostly at more complex characters like humans. So it's not so usable as it is. I searched everywhere what are those OpenGL Mid Maps but I cannot find out anything in Poser at all. It only says, it makes the preview better. Yeah it does and it does not. 

Any one got any idea about that? what is OpenGL Mid Maps and what can I do about it?


As you see here, right side is OpenGL Mid Maps enabled and it kills the texture resolution and left side it's disabled and you can see all the texture clearly.

As I said it creates noise around complex characters so I need to find a middle way. Thx!