Forum: Poser - OFFICIAL


Subject: Ground Objects gets blurry at preview with distance. P 11 Rro

drages opened this issue on Nov 07, 2024 ยท 22 posts


drages posted Wed, 04 December 2024 at 3:06 AM

ChromeStar posted at 5:40 PM Tue, 3 December 2024 - #4491877

This seems like a pretty good explanation of why mip maps are used: https://gdbooks.gitbooks.io/legacyopengl/content/Chapter7/Mip.html

It also becomes apparent why there is a line beyond which the texture would become blurry. Because you have gone past a certain distance from the camera and therefore transitioned to a different mip map.

Of course since it is meant to solve a problem with things in perspective, you might not want it if the things in your image are aligned that way.

Wow, this is great source! Do you have any idea that I can change the distance for this behavior or any kind of stats? I am searching that where is the mip map poser uses?