Forum: Poser 13


Subject: Poser 14

Backfire2024 opened this issue on May 15, 2024 ยท 68 posts


Y-Phil posted Sat, 07 December 2024 at 4:01 PM

nerd posted at 2:47 PM Sat, 7 December 2024 - #4491964

Y-Phil posted at 10:54 AM Sat, 7 December 2024 - #4491961

One thing that would be really cool for those that knows enough the Material room to be more or less at ease: the possibility to set a node as global.
Which means that we could add not only a new node from the actual library, with fresh (default) values but one that is already setup anywhere in the currently opened Poser project.
Changing anything in a globally defined node reflects the change everywhere.
Trivial examples:

- a cloth that have quite a few parts (changing any parameters in one shot)
- the same multipart cloth: controlling the transparency to make it disappear in a video, while progressively replacing it by another one
- controlling PICK-based environments (texture, color, or whatever)
- many old characters are multi-parts, so that globally defined bitmap nodes could be used to update twins or triplets in one shot


Yes the concept of a "Meta-node" could be really useful. How to implement it so it actually makes things easier ... that's the hard part. It gets ridiculously complex really fast.
(reacting as a retired dev...)
Actually, I suppose that the source of nodes is probably something like a catalog, so that a second catalog (source of the meta-nodes), in parallel of the actual, could be manageable, and this kind of meta.-catalog could have a logic of virtual nodes.

Returning to bed, lol...

๐’ซ๐’ฝ๐“Ž๐“


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