Backfire2024 opened this issue on May 15, 2024 ยท 68 posts
Y-Phil posted Sat, 07 December 2024 at 4:01 PM
nerd posted at 2:47 PM Sat, 7 December 2024 - #4491964
Y-Phil posted at 10:54 AM Sat, 7 December 2024 - #4491961(reacting as a retired dev...)Yes the concept of a "Meta-node" could be really useful. How to implement it so it actually makes things easier ... that's the hard part. It gets ridiculously complex really fast.One thing that would be really cool for those that knows enough the Material room to be more or less at ease: the possibility to set a node as global.
Which means that we could add not only a new node from the actual library, with fresh (default) values but one that is already setup anywhere in the currently opened Poser project.
Changing anything in a globally defined node reflects the change everywhere.
Trivial examples:- a cloth that have quite a few parts (changing any parameters in one shot)
- the same multipart cloth: controlling the transparency to make it disappear in a video, while progressively replacing it by another one
- controlling PICK-based environments (texture, color, or whatever)
- many old characters are multi-parts, so that globally defined bitmap nodes could be used to update twins or triplets in one shot
Returning to bed, lol...
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