Forum: DAZ|Studio


Subject: Sim Settings Terms question

DocPhoton opened this issue on Dec 08, 2024 ยท 7 posts


DocPhoton posted Mon, 09 December 2024 at 1:48 PM

It's a bit more obtuse than that. I export out for Lightwave use, so I have to do things a bit differently for this type of hair and use OBJ's. And it isn't always possible depending on the character I've found.

Using a 3rd party script, I can read & import just the curves for the obj hair, but it's still limited. Hopefully now that the software is with new owners, this will get addressed.

For humanoids (Daz doesn't export animals with fur though), this is a pretty straight forward process using the Bridge to Blender. But of course I haven't learned Blender (and a couple other apps) yet which I should do, as I could then export that hair out to Lightwave.

I've many of the LAMH animals and have a good workflow for that. Can't do morphs such as snarls, etc., but can transfer the weight mapping from the body to the fur. The body would be from an FBX, and the Fur from the original OBJ's generated by LAMH when it exports as it's mesh strand based.

So with that, I can do bone deformations and keyframe, which you can't do in DAZ.  I've even export just the rig information from DAZ and built a POSE library, animal & humanoid.