Forum: Poser 13


Subject: Poser 14

Backfire2024 opened this issue on May 15, 2024 ยท 68 posts


ChromeStar posted Tue, 10 December 2024 at 4:36 PM

nerd posted at 2:47 PM Sat, 7 December 2024 - #4491964

Yes the concept of a "Meta-node" could be really useful. How to implement it so it actually makes things easier ... that's the hard part. It gets ridiculously complex really fast.
I think the minimal implementation would be to create a node type "global variable" that just had a name and a single numeric value. Ideally the name would be a drop-down list but that's not critical. Changing the numeric value would change the value of every other node of the same type with the same name. That's pretty simple, but you could then make a bunch of them and plug them into whatever other things you need to change.

You could also set them up like getting values from a compound node. In that case you could just essentially have one universal compound node.

In principle you could also have a global image map, but since there's already a function to replace all maps in the object/scene, it's not necessary.