Forum: Poser - OFFICIAL


Subject: Ground Objects gets blurry at preview with distance. P 11 Rro

drages opened this issue on Nov 07, 2024 ยท 22 posts


drages posted Tue, 10 December 2024 at 5:41 PM

ChromeStar posted at 5:18 PM Tue, 10 December 2024 - #4492054

drages posted at 3:06 AM Wed, 4 December 2024 - #4491892

Wow, this is great source! Do you have any idea that I can change the distance for this behavior or any kind of stats? I am searching that where is the mip map poser uses? 
What I know is just how to Google well. :)

I played around with it a bit. Thinking maybe the textures needed to be reloaded to update to 16K or something, but same result as you.

What is the reason you don't want to just turn off mip maps entirely? Since we know that is the cause. For the scene shown above, I don't think the texel swimming effect is likely to be relevant. In principle you could cheat and fake the benefit of mip maps by using lower resolution textures for objects that are far away (as long as they aren't moving from close to far in the same animation).


You google better than me!

My reason is, as I said before, if you use more detailed models, like humans, you get bad results at detailed parts like face. The transparent parts like hair goes very bad too. 

The blur effect works, I am happy with it. I just don't want to have it so aggressively at some distance or angles. With the logic we have, as you tested too, 16k textures should work but somehow poser ignores the resolutions of the textures.