Forum: Poser 12


Subject: Superfly help and examples especially with respect to PBR textures

Pantherin75 opened this issue on Jan 07, 2025 ยท 47 posts


shvrdavid posted Tue, 14 January 2025 at 5:11 PM

I played around with the textures you linked and they seem to work ok. But as with anything that transparent, it really depends on the scene lighting matching versus how they made the textures for the roughness. You need a lot of light for them to work, and the proper angle to that light..

You only need 4 of the maps to get it to work in Poser, and this is how I did it. There is really no need any AO on plastic in Superfly, in P12, but it could need it in other engines. Note the texture nodes have a number after them. 2.2 is scene default for the diffuse color, everything else is set to 1.0. You change that in the pop up box when you load the texture. This is normally how textures are set up in Superfly, 2.2 on diffuse, and 1.0 on basically everything else....

Depending on the lighting the roughness map will need adjusted to get better specular reflections off of the plastic wrap... They work well if the lighting supports how they made the maps. This is the conference table in Posers Runtimes and the Dancing Hall HDRI from Polyhaven.

Cool texture site, never new that was there.



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