ouch2020 opened this issue on Jan 08, 2025 · 6 posts
johngmabry posted Thu, 23 January 2025 at 2:57 AM
Saving an FBX file as a CR2 in Poser has its challenges and effectively creating a character model requires a lot of cohesion for use in Poser.Not possible to do it in poser, you will need to merge all the parts in Blender or another application. Still if your model is wearing clothes you keep these separate, you will have to rebuild the hierarchy for a correct functionality, rescale for the correct Poser dimension then turn -90 degrees on z. you also have to make sure that the Doubles are merged else you will have cuts on the merged parts.
This would be the basic next to skinning corrections and adjusting the rotation axis, in most cases you will also have to quad the mesh, subdivide and smooth it out, remove ghost bones, eventually sap skinned parts from one bone to another. Comes to it if you quad the mesh and make a higher subdivision you will have to recalculate the skinning influences for to have correct bending poppy playtime chapter 3
At this point you will probably already have the experience to fully create your own models for Poser or Daz Studio,