Forum: Poser 13


Subject: Body morphs not working in Poser 13.

Corinna opened this issue on Jan 21, 2025 ยท 16 posts


nerd posted Tue, 28 January 2025 at 4:06 PM Forum Moderator

It's far easier to just link Poser 13 to the runtime libraries from Poser 11. There's a million of Daz's "ExP" files that have to be copied into the correct spot for it to work in a new runtime. Fortunately there is literately a one click solution to link your existing runtimes.

After linking the runtimes you can uninstall Poser 11. Just leave the Poser 11 runtimes where they are.

If you have already deleted the runtimes then you're probably going to have use the BAT files as they modify the figure's CR2 (Character) file to look for the injectors.

This is not a poser problem it's a DAZ problem. They made their characters so mindbogglingly over complicated that moving them into a new runtime is nearly impossible. It's because every time you load a Gen 4 figure it runs about 4000 morph injections.All those injectors have to be where they can be found. It's also a lot slower. The computer has to open and read thousands of files.

Poser native figures load morphs from one file, not thousands. Not that Poser figures can't loose their PMD file but at least it's just one file. 3929 times easier to move one PMD file back to the right spot.

If you don't have DzCreateExPFiles.exe and the BAT files to go with it. your only hope is copying the "ExP" ,which is thousands of PZ2 files, to the right spot. Each figure has it's own folder inside the !DAZ folder.

Poser files were already complicated so DAZ made them 3929 times more complicated with "ExP". Every single morph for every single body part is in a separate pz2 file. No idea why this was considered a fix for any problem.

Now for the bonus round. you can make these Gen 4 DAZ figures load in 1/2 the time by removing all that ExP nonsense. All you need to do is resave the figure with PMD enabled.

Now load the PMD'd V4 from the library. Don't blink. Yeah it really loaded in about 1/2 the time. It's because all the morphs are in one PMD file instead or 3929 loose files.