Forum: Poser - OFFICIAL


Subject: Let's talk about hair...

Darth_Logice opened this issue on Dec 06, 1999 ยท 15 posts


Nance posted Mon, 06 December 1999 at 7:56 PM

Avoid Planar mapping, use Spherical. (not sure about box) Planar takes the coordinates for the polys on the "underside" of the hair from the "topside" of the opposite side of the head. (huh?) Ok, kinda confusing, but think of it this way: For a hair model with a Planar map split front-to back, all the polys facing forward use the same area of the UV map, including the outside of the bangs and the polys on the inside of the hair on the back of the head. And all the polys facing backward, including the inside of the bangs and the outside of the hair on the back of the head also share the same part of the map. This means that to put a trans map on the bangs of a Planar mapped model, you would have to place a corresponding tranparent pattern on the back of the head to keep the polys on the underside of the bangs from showing up. (wasted a lot of time strolling down that blind alley)