drages opened this issue on Nov 07, 2024 ยท 25 posts
drages posted Fri, 31 January 2025 at 3:43 AM
drages posted at 5:48 AM Thu, 7 November 2024 - #2989846As I said at last post, I solved it. Thank you anyway. It was odd to see nobody got any proper idea about this at forum.Mipmapping has always looked like blurry terds since N64. Usually keep that off...100% of the timeHey people.
I am animating with preview renders, so it's important to have clear textures.
I am good mostly over everything but the ground or flat surfaces gets blurry with the camera angle and distance.
I tried every option at Poser 11, all camera, preview render or preferences but I could not solve this problem.
Here you can see what I mean. There is a line and after that it gets blurry. It gets worse with the camera angle and distance. All the characters and objects do not have this problem as you see the walls and pillars are perfectly clear.
I repeat that I use preview renders and this is from a preview. I need the solution for preview.
Anyone got any solution?
Thank you!