mr_red opened this issue on Feb 01, 2025 ยท 9 posts
hborre posted Sat, 01 February 2025 at 9:18 AM
I haven't seen this issue in years, and in the past, the solution was to extend the diffuse texture map beyond the UV borders. If you are using grayscale texture maps for bump, displacement, specular, etc., check that their gamma values are set to 1.