Pantherin75 opened this issue on Jan 07, 2025 ยท 51 posts
Pantherin75 posted Mon, 03 February 2025 at 11:14 AM
Stumbled on an issue with tiled PBRs that largely still belongs into this thread. You see, I'm kind of at a loss how to introduce some kind of sliders to adjust size/scale and offsets in quite the convenient way that can be done in DazStudio.
Of course, what I want to be able to do is, scale and move a texture or part of a texture to fill the surface just so. In Daz, it's easily done with the tiling offset and tiling sections
Of course, I do know about adding a maths function node and connecting that up to all the various texture maps but that still leaves a lot to be desired when it comes to offsets. I think I saw some Superfly node with really awakward texture coordinate entries that looked very different to the equivalent Cycles version I saw in a video. I'm sure there must be a more satisfying and straight forward solution?