Ken1171_Designs opened this issue on Feb 14, 2025 ยท 4 posts
Ken1171_Designs posted Fri, 14 February 2025 at 8:53 AM
Thank you! I have modeled these with my usual box modeling with sub-divs to create the base shape, then sculpted the details in high-res (2 million polys!), and then baked the high details over the lower poly version. The pros are the beautiful high details we get, and the cons are that the high-to-low baking makes the geometry not match the baked details, so I can't make MAT zones. The details were a combination of sculpting + hand painting instead. It's a different way of doing things, and I love the results. ^____^Uuuuuuh! They look great :) Do they have material zones to customize individually?
Characters, Body Sculpts, Morph Corrections, Outfits, Python Scripts, Universal Heads, and Videogames!