Nevertrumper opened this issue on Nov 27, 2025 · 33 posts
JoePublic posted Sun, 21 December 2025 at 2:23 PM
For the record, I ended up paying for Poser 11 TWICE, because either Smith Micro or Bondware messed up the license transfer process.
I also bought Poser 12 despite having no intention to ever install it, only because originally Bondware didn't allow a direct upgrade path from Poser 11 to Poser 13.
(A week later they did a 180° on that policy, but I never received my money back for my unnecessary purchase of Poser 12)
I installed Poser 13, but the loss of all my legacy Python scripts turned out to be catastrophic for my creative output.
I bought some of their "new and improved" Python scripts, but their functionality was lacking, they were expensive, and on top of that they tried to phone home.
Superfly turned out to be a complete dud, even though I possess the necessary hardware (and then some).
The results are grainy, unpredictable and severely limited by the lack of micro displacement. Not to mention that, judging by the renders posted here, noone seems to actually know what he's doing.
Decent renders seem to be rather lucky accidents rather than the result of actual knowledge.
Key elements of Cycles also still seem to be missing. And any perceived speed advantage appears to be the result of poor and inefficient "spaghetti-code" Firefly shaders rather than more modern technology.
Besides, I'm not actually interrested in "photorealism" per se, and I prefer a more mature, predictable and flexible render engine like Firefly any day over "latest hot shit" render engine that in reality limits my creative output.
Not to mention that Superfly/Cycles already has already been "last years news" for quite a while.
The latest "Hot Shit" is Eevee:
Please have a look at the things Eevee can do IN REAL TIME:
Eevee - Now THAT'S A RENDER ENGINE
So, you want my $$$, Tim?
Give me back my old Python scripts, implement Eevee (But leave Firefly allone), and maybe add a few decent looking figures with an efficient and Poser friendly mesh topology (No ALL QUADS ALL THE TIME nonsense) and proper weightmapping.
And no, beauty is NOT just in the eye of the beholder. There are universally agreed upon beauty standards.
That's why the American Eagle Jeans ad was such an overwhelming success and Jaguar completely destroyed their brand.
And noone "speaks their truth" in their Calvins anymore.
I just spent a couple hours in an attempt to turn Penny (YES, POSER 5 PENNY) into something that actually might pass as a human being. (BTW, all the "work" was done right inside Poser 11)

I actually like the result, and I now find myself inspired enough that I probably invest a couple more hours weightmapping her. I might create a few better expressions for her, too. (The person originally creating the Poser 5 expressions really must have been in a dark place while doing so.)
I would have never done so for "default" Penny as I find her appearance repulsive.
That's simply human nature.
Create beautiful toys, and the people will stand in line to play with them.
Create ugly toys and people will ignore them and cast them aside.
And yes, first impressions do count. (cough-LaFemme1-cough)
There's a lot more to say, but that's all the free advice I'm willing to give.
In the end, as long as I have a working copy of Poser 11 (And, yeah, after the botched license transfer I took precautions that something like this will never happen again to me), I have everything I need.
And, sorry, but that's all what matters to me.