Forum: Poser 14


Subject: PoserCloth

anupaum opened this issue on Jan 30, 2026 · 161 posts


midinick posted Mon, 09 February 2026 at 10:32 AM

Hi ^^

Finally I was able to test the P14 cloth physics.

To be honest, I’m still undecided.

You’ve already posted quite a few results, so I started experimenting as well. And I agree with you: it’s noticeably more complicated.

A very simple example.

AO Loose Shirt on La Femme 1.

Dynamic simulation in Poser 13:

All of that in maybe 3 minutes max.

P13 default Cloth Simulation 


P14 Default Cloth Simulation (I forgot to unparent the shirt)


P14 default Cloth Simulation AFTER shirt parented to UNIVERSE


P14 Auto Glue - I think this is nice, but you can not change the settings, after every simulation they are default. So better copy them and disable Auto Glue + delete this glues


P14 Auto Glue by default - see how stiff the fabric behave at the hip? thats why I copied the Auto glues


P14 final result after editing my copied Auto Glues + after workung with Morph Brush (loosen fit + soften)



Now P14 Cloth:

All in all, this probably took me almost an hour.
Okay, to be fair: it was my first simulation with a completely new feature.

But honestly? For those of us who grew up with the Cloth Room, this is a tool that can give you gray hair. And for absolute beginners it’s barely manageable at all.

What I would really like is having both options:
the old, familiar Cloth Room and the new physical functions.

Since other programs can handle this as well, I do believe it’s ultimately a matter of practice and patience, especially in the beginning.

Personally, I will still play around with it because I think there are great possibilities.
But quickly throwing together a scene and then running 17 dynamic simulations? Nope. Absolutely no longer doable. The parameters are far too complex, the result is basically achieved through trial and error, and you still have to work with the morph brush afterwards.

I’m really torn.

By the way, I followed this tutorial: https://www.posersoftware.com/documentation/14/HTML/poser-cloth-usage-tutorial.html

One big AHA moment for me was when I parented the clothing to the Universe as recommended. That alone made the result much more pleasant and natural after the simulation.

What I still don’t understand is:
why can’t a software simply be programmed so that clothing does NOT go through a SOLID body?

Where is the problem in something very simple like:

One request:
Someone thought this tool was a perfect idea.

Could that person please post a video showing how they themselves set up such a simulation without having to morph it afterwards?

Does the person who decided this should be the tool actually work with Poser at all?

Because in my opinion, there’s often a huge difference between a project manager or programmer and someone who actually uses the software.

Anyway, despite all this, I’m still grateful that Poser is continuing to move forward.