Forum: Poser 14


Subject: PoserCloth

anupaum opened this issue on Jan 30, 2026 · 166 posts


midinick posted Tue, 10 February 2026 at 5:07 AM

Richard60 posted at 8:09 PM Mon, 9 February 2026 - #4503868

How you looked at PoserSoftware.com?  They have a basic guide there.  So it is not like they have not put out anything just that you are not looking.  And for the record how many of you became experts in 4 days using the old cloth room?  And how many of you can use the old room without all the helper scripts?

It’s not just about whether someone is able to master a new tool in four days. When I first started using Poser back then, I joined a “school” where I learned step by step how to use Poser. One of the tutorials was about the Cloth Room. It didn’t just explain what you do there, but also why you have to do it.

I’ll repeat it once again. Cloth Room: load figure, load clothing item, enter or tick the simulation settings, tell Poser what the clothing item is, tell Poser what should be dressed done. Without much fuss, Poser then wrapped the clothing around the figure to be dressed. If you didn’t have holes beforehand, you usually didn’t have any afterwards either. You didn’t have to click and adjust a lot, and the result was satisfactory.

In Poser 14, however, this has become more complicated. We now have to parent the clothing item to the Universe but we are not told why we have to do this, we just do it. Then we have to set up the simulation settings and tell Poser what is an object and what is clothing.

The next thing is the settings where we have to tell Poser how far the clothing item should be away from the object being dressed. But why? Why do I have to set this? Why was the Cloth Room able to say, “Oh, the clothing must not go through the figure, okay, I’ll drape it around it,” while Cloth Physics (the name itself is taken ad absurdum in this case) seems to think, “Aaaaaah! I’ll just push the dress straight through the leg until the user tells me how much space to leave between leg and fabric,” or “Ohh! It’s much nicer if I let the clothing fall like a piece of rubber and stretch it to twice its length.”

Again, my question: Why can’t fabric simply behave like fabric? Why do I have to experiment with the settings until I get a halfway acceptable result? Shouldn’t it be enough to define: What is fabric? What should the fabric be wrapped around? And then the fabric behaves like fabric and goes around everything that belongs to the figure? Why does Poser think, “Hmm, the leg does belong to the figure, but maybe I’ll just let the fabric pass straight through it, maybe the user will like it.”

I am purely a user; my partner is a programmer, and I know how much work all of this is. I am genuinely grateful to the team that Poser is continuing, but as a user I feel left alone here  and interestingly, also gaslighted. When we explain here why the new system is not so good, it’s not helpful to be asked whether we followed a tutorial. Because honestly, even in the default state, the result should already be acceptable. Fabric inside a leg is not acceptable. And when I tried Tipol’s Lutine pants yesterday, I could have cried, because it is simply no longer usable.

As I said, I understand you programmers and testers, you’re doing a great job. Development always involves change, and I fully accept that. But please don’t assume user error or lack of effort when the underlying behavior of the system is not intuitive. Expecting users to run dozens of simulations just to understand what a single setting does is not fair and it leads to frustration on both sides.


left: P14 default simulation

right: P13 default simulation


left: P14 default simulation

right: P13 default simulation